It seems this is clearly the year “video sharing” broke through to mainstream gaming. Youtube has a huge amount of different game commenting and play-through videos. Video sharing and broadcasting is also a key component in Xbox One and Playstation 4 in feature arsenal. People seem to love to share their gaming experience to to world and there are many people who like to watch those videos. You can’t spell video games without video. Kids who like to play games seem to also like to watch other kids playing the games and watch videos on games. Look for example this Bad Piggies CRAZY Inventions!!
PS4′s video sharing is ‘awesome’, but mobile has much more potential says Applifier article says that not just Everyplay, which allows players to upload videos both of their gameplay and their reaction to it, that has grown throughout 2013. In article Jussi Laakkonen says that it’s not just Everyplay – this is clearly the year “video sharing” broke through to mainstream gaming. PS4 and Xbox One launched with video sharing. YouTube Live and Twitch are both growing rapidly. Everyplay is doing the same on mobile. Last week saw Applifier reveal that Everyplay – it’s video sharing tool for iOS – helps to generate up to 7.5 percent of downloads for games signed up to the service. The reason I picked this article to this positing is that I know Jussi Laakkonen who is one of the main organizers of Assembly computer festival.
When posting gaming videos to Youtube or other services there are some copyright issues to think about. Everything you need to know about the YouTube copyright crisis and why you should care article talks about copyright issues surrounding game videos. It tells about a clash of cultures between companies that are figuring out how much control they can usefully exercise over the content they create and those companies who cling to the belief that they have the last word over how their games are covered in the media.
Many people who visit YouTube enjoy watching videos of other people playing video games and talking about them. Those videos are produced by ‘YouTubers’, who are critics, journalists, problem-solvers. Their function is to entertain and to inform. They make their living, like many journalists, through advertising revenue. It’s also about freedom-of expression and the ability of critics, commentators and journalists to speak to large numbers of people without fear of reprisals or restrictions from corporations.
By necessity, their videos feature footage of games, which are made by games companies who, in theory, own the rights to the raw video game footage. Most games companies have a legal position on their copyrights which boils down to ‘use but don’t monetize’ or ‘ask permission’. Claiming copyright infringement against only those that attract commercials will be a monstrous task for games companies. Games footage has been used for decades by media outlets, without overt permission from games companies.
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